You may need to widen your browser to see all there is to see on these shots as they are full screen snapshots of some of the Divinity editing windows.
This first shot shows the land editor with a portion of the all new desert landscape. This particular section is from a scenario we are working on, "Mithril Vault". "These pretzels are making me thirsty!"
Here is a peek at the new Snow landscape. This is currently only available for scenarios created with Divinity.
This next shot also shows the land editor. This particular section shows the creation of an indoor area in the scenario "Destroy the Necronomicon"
This shot shows the battle editor. You can pick and choose the creatures you want in a battle and even place them in formations. It's all point and click here baby!
For those of you who want to dabble in the fine art of monster creation a full featured monster editor will let you define the creatures of your nightmares and give them unique abilities. When we say FULL FEATURED we mean just that. Mr. Pusswart here does not have any special attacks but you could just as easily choose any of about 20 special attacks. Many of the buttons are actually POPUP menus that let you pick special attacks, abilities, spells or items. You can even design a Macro so special actions can take place when the creature dies. (Did anybody say exploding proto-daemons?)
Its not just creatures you can design, you can even make your own items. As you can see below, you are given total control over item creation. There are a lot of special things you can have items do. How to code your items to cast spells, inflict poisonous wounds, paralyze your enemy or any of a number of other special surprises is all explained in the documentation.
So you love to make cool items! It's as simple as 1 2 3 to design an entire treasure trove of cool items. It will take the victory of a pretty titanic battle to win this treasure. But as they say, nothing good in life comes easy. Just how good and just how easy is up to you.
These are just a few of the screens you have access to in Divinity. There is much that goes into the design of a scenario but the control of every aspect is at your fingertips. Some screens NOT shown include:
Dungeon Editor:
Shop Editor:
Spell Editor:
Race Editor:
Caste Editor:
Simple Encounter Editor:
Complex Encounter Editor:
Time Encounter Editor:
Rouge Encounter Editor:
Map Editor:
Action Point Editor:
Monster Macro Editor:
Monster Scrap Book:
Scenario Restrictions:
Don't get me wrong. You will not be able to slap a scenario together in a few hours. It take a lot more work than you might imagine. However, if you take the time and have a good imagination, there is no reason you can't put together a great scenario that will thrill even the most jaded of RPG fans.
fin